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Candleflame Wisp

Tiny Monstrosity, Chaotic Neutral


Armor Class 13 (natural armor)

Hit Points 42 (12d4+12)

Speed 20 ft. fly 60 ft.

STR 6 (-2)
DEX 14 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 12 (+1)
CHA 14 (+2)

Saving Throws Dex +4, Wis +3

Skills Stealth +6, Perception +4

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 3 (700 XP) Proficiency Bonus +2


Luminous Aura. The Candleflame Wisp sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Fire Immunity. The candle spirit is immune to fire damage.

Actions

Multiattack. The Candleflame Wisp makes two Flame Touch attacks.
Flame Touch. Melee weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) fire damage. A flick of its waxy hand sears the target with warm flame.
Ignite (Recharge 5-6). The candle flame surges to ignite a flammable object within 15 feet. The object catches fire and burns for 1d4 rounds, dealing 1d4 fire damage to anyone who touches or moves through the burning area.

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Lore & Description

Appearance

A tiny, floating candle spirit with a translucent amber wax body and a flickering wick inside. Its flame glows pale blue, casting a warm, glimmering light as it drifts gracefully through air. The waxy form shivers with every breath of wind, and the flame lurches toward anything that looks flammable, sometimes igniting objects by accident as a byproduct of its desire to illuminate the world.

Behavior & Origins

Candleflame Wisps are thought to be the stray remnants of ceremonial flames or lighthouse keepers’ final candles, bound to wanderers’ roads and candlelit halls. They seek light and warmth but are notoriously poor at controlling their own fire. In ruins and woods, they drift from flame to flame, brightening rooms and hearths—while occasionally turning a simple lantern into a roaring fire if a careless spark lingers too long. Adventurers who earn a Candleflame Wisp’s trust may be guided by its light, but they must also learn to mind their surroundings, for the slightest gust or careless torch can set the next chamber ablaze.

Generation Info

Original prompt:
"A floating candle-flame spirit that ignites flammable objects by accident."

Created: Feb 2, 2026
Modified: May 30, 2026

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