Solar Champion of Justice
Armor Class 20 (natural armor)
Hit Points 250 (20d10+120)
Speed 40 ft. fly 60 ft.
Saving Throws Str +12, Con +11, Wis +10, Cha +12
Skills Insight +10, Persuasion +11
Damage Resistances radiant; necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, charmed, frightened
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 20
Languages Celestial, Common, telepathy 120 ft.
Challenge 16 (15,000 XP) Proficiency Bonus +5
Actions
Legendary Actions
The Solar Champion can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Solar Champion regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
The Solar Champion of Justice radiates a golden aura, with skin that glimmers like polished gold. Its wings, reminiscent of pure sunlight, extend wide, casting light all around. Its armor is intricately designed, bearing symbols of justice and protection, and a long radiant sword glows at its side.
Behavior & Origins
The Solar Champion of Justice serves as a divine warrior, dispatched by celestial powers to protect the innocent and uphold righteousness. It is known to act as both a guardian and a judge, exhibiting mercy yet imposing justice with unwavering resolve.