👁 Read Only by Frazer 👁 169 views
📷 Download as PNG

Solar Champion of Justice

Large Celestial (divine), Lawful Good


Armor Class 20 (natural armor)

Hit Points 250 (20d10+120)

Speed 40 ft. fly 60 ft.

STR 24 (+7)
DEX 16 (+3)
CON 22 (+6)
INT 16 (+3)
WIS 20 (+5)
CHA 24 (+7)

Saving Throws Str +12, Con +11, Wis +10, Cha +12

Skills Insight +10, Persuasion +11

Damage Resistances radiant; necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, charmed, frightened

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 20

Languages Celestial, Common, telepathy 120 ft.

Challenge 16 (15,000 XP) Proficiency Bonus +5


Legendary Resistance (3/Day). If the Solar Champion fails a saving throw, it can choose to succeed instead.
Radiant Aura. The Solar Champion emits a bright light in a 30-foot radius and dim light for an additional 30 feet. Hostile creatures within this radius take 10 radiant damage at the start of their turns.
Divine Presence. All allies within 30 feet of the Solar Champion have advantage on saving throws against being frightened or charmed.
Innate Spellcasting. Solar Champion of Justice's spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells:
1/day each: healing word, holy aura, sunbeam
3/day each: dispel magic, flame blade, greater restoration
At will: light, sacred flame

Actions

Multiattack. The Solar Champion makes two Radiant Sword attacks.
Radiant Sword. Melee weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) radiant damage. The Solar Champion strikes with its radiant sword, dealing extra radiant damage to undead or fiends.
Healing Burst (Recharge 5-6). The Solar Champion releases a burst of radiant energy. Each friendly creature within 30 feet regains hit points equal to 3d10 + the Solar Champion's Charisma modifier.

Legendary Actions

The Solar Champion can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Solar Champion regains spent legendary actions at the start of its turn.

Radiant Strike. The Solar Champion makes one Radiant Sword attack.
Shield of Light. The Solar Champion gains a bonus to its AC equal to its Charisma modifier until the start of its next turn.
Divine Smite (Costs 2 Actions). The Solar Champion makes one Radiant Sword attack and adds 3d8 radiant damage to the attack.

📷 Export as Image

Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.

📥 Download PNG
Solar Champion of Justice Stat Block

Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.

Resolution: High-quality PNG at 2x scale for crisp display on any device.

Lore & Description

Appearance

The Solar Champion of Justice radiates a golden aura, with skin that glimmers like polished gold. Its wings, reminiscent of pure sunlight, extend wide, casting light all around. Its armor is intricately designed, bearing symbols of justice and protection, and a long radiant sword glows at its side.

Behavior & Origins

The Solar Champion of Justice serves as a divine warrior, dispatched by celestial powers to protect the innocent and uphold righteousness. It is known to act as both a guardian and a judge, exhibiting mercy yet imposing justice with unwavering resolve.

Monster Image

Solar Champion of Justice

Generation Info

Original prompt:
"A solar champion of justice"

Created: Jan 28, 2026
Modified: May 31, 2026

Token
📥 Download
๐Ÿ—‘๏ธ

Delete Token?

This action cannot be undone.

🔌

Chrome Extension Required

To export Solar Champion of Justice to D&D Beyond, you need the QuickMonster browser extension. It auto-fills the homebrew creator with stats, traits, actions, and images.

1
Install the Extension

Get QuickMonster to D&D Beyond Export from the Chrome Web Store.

2
Refresh This Page

After installing, refresh and click the export button again.

🔌 Get Chrome Extension
🔌

Extension Update Required

To export Solar Champion of Justice to Roll20, you need the QuickMonster browser extension version 1.0.3 or later.

1
Install or Update the Extension

Get the latest version from the Chrome Web Store.

2
Refresh This Page

After installing/updating, refresh and try again.