Mossbound Zombie
Armor Class 12 (natural armor)
Hit Points 66 (12d6+24)
Speed 20 ft. climb 20 ft.
Saving Throws Con +4, Wis +3
Skills Stealth +6, Perception +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
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Lore & Description
Appearance
A zombie shrouded in living green—moss, ferns, and lichens cloak decayed flesh. The moss seems to breathe with a soft, emerald glow, and a faint scent of damp earth clings to the air around it. Its eyes glow with a quiet, forest-green light as it lumbers forward, leaving a carpet of moss that grows wherever it steps. The moss is not merely decoration: it clings to intruders, dampens light, and whispers in rustling whispers when the wind moves through the trees.
Behavior & Origins
Long ago, an ancient forest stood as a living temple to a nature deity. Over centuries, those who desecrated the grove were laid to rest beneath its roots, their bodies swallowed by the soil. When a new threat rose to burn and fell the wood, the moss and fungi bound their corpses to the earth, reanimating them as guardians. Now, the Mossbound Zombie roams the depths of the old forest, slow but inexorable, its mossy cloak a living shroud that heals its wounds and smothers the life of anything it touches. Travelers speak of the green glow in the trees and the soft rustle of leaves that seems to whisper: leave, or become part of the forest again.