👁 Read Only by Frazer 👁 178 views
📷 Download as PNG

Frost Giant Jarl

Huge Giant, Lawful Evil


Armor Class 17 (natural armor)

Hit Points 210 (20d12+80)

Speed 40 ft.

STR 26 (+8)
DEX 9 (-1)
CON 22 (+6)
INT 10 (+0)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws Str +12, Con +10

Skills Perception +6, Intimidation +8

Damage Vulnerabilities fire

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 16

Languages Giant, Common

Challenge 10 (5,900 XP) Proficiency Bonus +4


Legendary Resistance (3/Day). If the jarl fails a saving throw, it can choose to succeed instead.
Ice Walk. The jarl can move across and up icy surfaces without needing to make an ability check.
Frost Aura. Any creature that starts its turn within 10 feet of the jarl takes 10 (3d6) cold damage.

Actions

Multiattack. The jarl makes two greataxe attacks.
Greataxe. Melee weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 34 (4d12+8) slashing damage. Hit: The axe connects with icy shards, dealing extra cold damage.
Cold Breath (Recharge 5-6). The jarl exhales a blast of frigid air in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The jarl can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The jarl regains spent legendary actions at the start of its turn.

Move. The jarl moves up to half its speed.
Shatter Ice (Costs 2 Actions). The jarl causes ice shards to erupt from the ground in a 15-foot radius centered on a point it can see within 60 feet. Each creature in that area must succeed on a DC 18 Dexterity saving throw or take 22 (4d10) piercing damage.

📷 Export as Image

Share your monster as a beautiful PNG image styled like classic D&D sourcebooks.

📥 Download PNG
Frost Giant Jarl Stat Block

Includes: Full stat block, monster image (if selected), CR badge, and QuickMonster branding.

Resolution: High-quality PNG at 2x scale for crisp display on any device.

Lore & Description

Appearance

The frost giant jarl towers over most beings, his skin pale blue and covered in icy armor. His long white hair flows like frost, and his eyes glow like shards of ice. He brands an enormous greataxe, its blade frozen and shimmering with an ethereal blue light.

Behavior & Origins

The Frost Giant Jarl commands a legion of giants and is known for his brutal tactics in battle, often deploying his icy breath to freeze his enemies in place. He is revered and feared among his subordinates and will go to great lengths to prove his strength and dominion over the harsh, frigid landscapes he calls home.

Monster Image

Frost Giant Jarl

Generation Info

Original prompt:
"A frost giant jarl with an icy axe"

Created: Jan 28, 2026
Modified: May 31, 2026

Token
📥 Download
๐Ÿ—‘๏ธ

Delete Token?

This action cannot be undone.

🔌

Chrome Extension Required

To export Frost Giant Jarl to D&D Beyond, you need the QuickMonster browser extension. It auto-fills the homebrew creator with stats, traits, actions, and images.

1
Install the Extension

Get QuickMonster to D&D Beyond Export from the Chrome Web Store.

2
Refresh This Page

After installing, refresh and click the export button again.

🔌 Get Chrome Extension
🔌

Extension Update Required

To export Frost Giant Jarl to Roll20, you need the QuickMonster browser extension version 1.0.3 or later.

1
Install or Update the Extension

Get the latest version from the Chrome Web Store.

2
Refresh This Page

After installing/updating, refresh and try again.