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Reality Worm

Huge Aberration, Chaotic Evil


Armor Class 17 (natural armor)

Hit Points 168 (16d12+64)

Speed 30 ft. burrow 30 ft.

STR 20 (+5)
DEX 12 (+1)
CON 18 (+4)
INT 3 (-4)
WIS 10 (+0)
CHA 1 (-5)

Saving Throws Con +8, Wis +4

Damage Vulnerabilities radiant

Damage Resistances slashing; piercing

Condition Immunities blinded, deafened

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 10

Languages โ€”

Challenge 10 (5,900 XP) Proficiency Bonus +4


Burrower. The Reality Worm can move through solid earth and stone as if it were difficult terrain. It can also move through dimensional rifts.
Reality Distortion. Creatures within 10 feet of the Reality Worm have disadvantage on saving throws against being frightened or charmed.
Legendary Resistance (3/Day). If the creature fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Reality Worm makes three attacks: one with its Bite and two with its Tail.
Bite. Melee weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 28 (4d10+6) piercing damage. The worm's massive jaws snap down on its prey.
Tail. Melee weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8+6) bludgeoning damage. The worm lashes out with its powerful tail.
Reality Tear (Recharge 5-6). The Reality Worm opens a tear in reality in a 30-foot radius centered on itself. Each creature in that area must make a DC 15 Intelligence saving throw, taking 28 (8d6) psychic damage on a failed save, or half as much on a successful one. Additionally, affected creatures are pushed 10 feet away from the worm.

Legendary Actions

The Reality Worm can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.

Burrow. The Reality Worm burrows through the ground, moving up to half its burrowing speed.
Frightening Gaze. The worm fixates on a creature within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Rupture (Costs 2 Actions). The Reality Worm causes an unstable rift in reality to erupt at a point it can see within 60 feet. Each creature within 15 feet of that point must succeed on a DC 15 Dexterity saving throw or take 22 (5d10) force damage and be knocked prone.

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Lore & Description

Appearance

The Reality Worm is a massive, sinuous creature with a segmented, glistening body that appears to warp in and out of reality. Its flesh is a disturbing blend of colors that shifts and morphs like a disturbed dream. Its numerous eyes flicker with a malevolent intelligence, and a swirling mass of ethereal energy surrounds its head.

Behavior & Origins

Hailing from the deepest reaches of the multiverse, the Reality Worm is a harbinger of chaos and madness. It burrows through the fabric of reality itself, leaving trails of psychic distortion in its wake. It hunts in the shadows, preying on those who wander too far from safety, relishing the terror it instills.

Monster Image

Reality Worm

Generation Info

Original prompt:
"A worm-like horror that burrows through reality"

Created: Jan 28, 2026
Modified: May 30, 2026

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