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Green Hag Coven Leader

Medium Fey, Neutral Evil


Armor Class 16 (natural armor)

Hit Points 112 (16d8+32)

Speed 30 ft.

STR 14 (+2)
DEX 16 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 16 (+3)
CHA 18 (+4)

Saving Throws Wis +6, Cha +7

Skills Arcana +5, Stealth +6, Deception +8

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 15

Languages Common, Sylvan

Challenge 5 (1,800 XP) Proficiency Bonus +3


Coven Leader. While the green hag is within 30 feet of at least one other hag, she can use her spells and spell-like abilities as if she were one caster level higher.
Innate Spellcasting. The green hagโ€™s innate spellcasting ability is Charisma (spell save DC 16). She can innately cast the following spells, requiring no material components: at will: *disguise self*, *minor illusion*; 3/day each: *hold person*, *polymorph*; 1/day each: *dream*, *fear*.

Actions

Multiattack. The green hag makes two claw attacks.
Claw. Melee weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Illusory Duplicate. The green hag creates an illusory duplicate of herself that lasts for 1 minute or until it is dispelled. This duplicate can take any action the hag could take, but it cannot deal damage. Each creature that starts its turn within 10 feet of the duplicate must succeed on a DC 16 Wisdom saving throw or take 11 (2d10) psychic damage.

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Lore & Description

Appearance

The green hag is a grotesque figure, with green skin mottled with darker shades, and wild, tangled hair like overgrown vines. Her eyes are bright yellow, glinting with malice, and her sharp claws are stained with the remnants of her vile magic.

Behavior & Origins

As the leader of a coven, this green hag is cunning and manipulative, often utilizing cruel tricks and deceit to achieve her goals. She delights in sowing chaos and despair, particularly among the unwary travelers who venture into her territory. Her lair is often filled with illusions and traps, making it difficult to discern what is real and what is not.

Generation Info

Original prompt:
"A green hag coven leader"

Created: Jan 28, 2026
Modified: May 31, 2026

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