Poltergeist
Armor Class 13
Hit Points 66 (11d8+11)
Speed fly 60 ft.
Saving Throws Wis +5, Cha +7
Skills Stealth +6, Deception +7
Damage Vulnerabilities radiant
Damage Resistances bludgeoning; piercing; slashing
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Common, Infernal, telepathy 60 ft.
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Legendary Actions
The poltergeist can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The poltergeist regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
The Poltergeist is a ghostly apparition, hovering amidst a haze of twinkling, ethereal lights. Its form is indistinct and shimmers as if constantly dissolving into mist. Dark, hollow eyes peer out from a featureless, pale face, conveying both sorrow and malevolence. It leaves a chill in the air wherever it roams.
Behavior & Origins
Once a resident of the manor, this Poltergeist is bound to the walls it once called home, forever reliving its anguish and causing chaos for those who dare to enter. It can manipulate the environment around it, creating unsettling disturbances like furniture moving or windows slamming shut. It is said to awaken at midnight and prefers to haunt those who embody the hubris of humanity.