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Spitebound Scarecrow

Medium Monstrosity, Neutral Evil


Armor Class 12 (natural armor)

Hit Points 60 (8d8+24)

Speed 30 ft.

STR 16 (+3)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 8 (-1)

Saving Throws Con +4, Wis +3

Skills Stealth +4, Perception +4

Damage Vulnerabilities fire

Senses darkvision 60 ft., passive Perception 14

Languages Common

Challenge 3 (700 XP) Proficiency Bonus +2


Regeneration. The scarecrow regains 5 hit points at the start of its turn if it has at least 1 hit point.
Spiteful Gaze. When a creature starts its turn within 5 feet of the scarecrow, it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Multiattack. The scarecrow makes three Claw attacks.
Claw. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage.

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Lore & Description

Appearance

A lank, humanoid frame of weather-worn burlap and straw, towering over the corn rows. Its face is a crude burlap mask with coal eyes that seem to gleam with spite, stitched mouth snarling, and a tattered cloak that ruffles with the breeze like a field of withered corn. Its limbs are misaligned, joints creaking with each deliberate step, and straw spills from its seams with every movement. The scent of damp earth and rusted metal clings to its frame as it shambles toward intruders, its head tilting as though listening to the whispers of the fields themselves. It exudes a palpable hatred for anything that disturbs its territory, and it attacks not with magic but with raw, savage spite that makes its blows feel like biting autumn wind.

Behavior & Origins

The Spitebound Scarecrow was once a sentinel meant to guard a harvest from pests and weather. But a wounded farmer, driven by a lifetime of grudges and petty feuds, poured his resentment into the straw figure itself—not through incantations, but through a bitter, personal will. The scarecrow absorbed that malice, awakening in the field as a cruel, barely-tempered guardian. It does not wield enchantments or charms; instead, it hunts, prowls, and lashes out at those who would steal from its domain, drawing power from the fields and turning the soil into a weapon. Travelers who encounter it speak of its cracked grin—the sight of straw stirring as if the figure were breathing—and a sense that the land itself resents outsiders.

Generation Info

Original prompt:
"A feral scarecrow animated by spite rather than magic."

Created: Feb 2, 2026
Modified: May 31, 2026

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