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Ironmaw Boar

Huge Beast, Neutral Evil


Armor Class 16 (natural armor)

Hit Points 125 (10d12+60)

Speed 40 ft. swim 20 ft.

STR 22 (+6)
DEX 14 (+2)
CON 22 (+6)
INT 10 (+0)
WIS 12 (+1)
CHA 6 (-2)

Saving Throws Con +9

Skills Stealth +5, Perception +5

Damage Resistances nonmagical bludgeoning; nonmagical piercing; nonmagical slashing

Senses darkvision 60 ft., passive Perception 14

Languages Giant

Challenge 7 (2,900 XP) Proficiency Bonus +3


Iron Hide. The Ironmaw Boar's iron-plated hide provides natural resilience. It has advantage on saving throws against being grappled and is difficult to pin in close quarters.
Taste for Magic. The Ironmaw Boar can sense arcane energy. If it hits a spellcaster with a bite or tusk, the target must succeed on a DC 14 Wisdom saving throw or suffer disadvantage on concentration checks and on the target's next spellcasting saving throw.
Spell Siphon (3/Day). When the boar reduces a spellcaster to 0 hit points, it regains 15 hit points as magical energy flows into its iron body.

Actions

Multiattack. The Ironmaw Boar makes two tusk attacks and one bite attack.
Bite. Melee weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) piercing damage. The boar's iron teeth gnash with brutal force.
Tusk. Melee weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) piercing damage. A brutal tusk strike aimed to fracture armor and bone.
Gore. Melee weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) piercing damage. The boar rams forward with its iron-tipped tusks, potentially knocking the target prone.

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Lore & Description

Appearance

A colossal boar of iron-gray hide, riveted with sheet-iron plates along its spine. Its eyes glow with a dull red heat, and two massive tusks, forged from enchanted iron, gleam like blades. When it charges, the earth trembles as if an anvil were striking below the ground. This beast stalks spellcasters with an almost sentient hunger, drawn to the crackle of magic and the glow of arcane energy. Its presence feels like a forge waking in the middle of the woods, and those who wield magic do well to beware its iron snout and hunger for spellwork.

Behavior & Origins

Once a forest-dwelling boar of legendary size, the Ironmaw came to be after a goblin blacksmith poured a fragment of a ruined arcane furnace into the boarโ€™s lair. The forgeโ€™s magic fused with the beast, granting it formidable iron tusks and a taste for magic users. It roams the woods near forges and ruins, drawn to spellcasters like an ember to flame. Hunters who track the Ironmaw report that the ground itself seems to grind with each thundering step, as if the forest is being hammered into submission. Legends say that those who survive a direct encounter with the Ironmaw might find their magical talents dulled for weeks, as though the beastโ€™s iron-touched bite had ground their power to a dull spark.

Generation Info

Original prompt:
"A massive boar with iron tusks and a taste for magic users."

Created: Feb 2, 2026
Modified: May 31, 2026

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