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Mirrorbound Vampire

Medium Undead (vampire), Lawful Evil


Armor Class 16 (natural armor)

Hit Points 52 (8d8+16)

Speed 30 ft. fly 40 ft.

STR 16 (+3)
DEX 16 (+3)
CON 14 (+2)
INT 12 (+1)
WIS 12 (+1)
CHA 16 (+3)

Saving Throws Con +5, Wis +4

Skills Stealth +6, Perception +4

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 14

Languages Common, Infernal

Challenge 7 (2,900 XP) Proficiency Bonus +3


Independent Reflection. The vampire's reflection is a separate, intelligent entity that can act on its own in combat. It manifests within mirrors in range and can emerge to strike as a second combatant. In play, treat the reflection as a second creature fighting alongside the vampire; it uses its own turns and actions, though it remains bound to the fight.
Mirror Veil. As a bonus action, the vampire can shift into a mirrored realm and reappear through a suitable surface within 30 feet, appearing up to 15 feet away if a line of sight is available.
Vampiric Charm. The vampire has advantage on saving throws against being charmed, and on Charisma checks to interact with mortals.

Actions

Multiattack. The mirrorbound vampire makes two Claw attacks and one Bite attack.
Bite. Melee weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage, plus necrotic life drain 7 (2d6) necrotic damage. The bite drains life from the target. The necrotic portion heals the vampire for an amount equal to the necrotic damage dealt.
Claw. Melee weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. A vicious swipe that can gouge and distract the target.
Reflection Strike. Melee weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage. The independently acting reflection lunges through a mirror surface (if present) or materialized from a reflective surface to strike a target. Counts as a separate attack performed by the reflection.

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Lore & Description

Appearance

Pale as moonlight, the mirrorbound vampire carries an air of rigged perfection: hair slick as onyx, eyes like rubies caught in shadow, and fangs that gleam behind a pursed smile. Its body exudes cold, a chill that clings to coppery air wherever it passes. Yet the true horror lies behind the gleaming glass: the vampire’s reflection, a second figure with the same features but a void where warmth should be, moves with its own will. In the dreamlike moment between moonrise and the creak of a manor door, the reflection steps from the pane to strike, independently of the master it mirrors. The two are bound by blood and glass, a chilling duet that feeds on fear and life alike.

Behavior & Origins

In ages past, a noble whose vanity rivaled the night’s own endless depths sought a mirror of flawless perfection. The artisan’s craft was so precise that the reflection began to live its own life, whispering back when a mortal spoke to the glass. The vampire who owned the mirror learned that the reflection would strike first if angered or betrayed, sometimes acting as a separate agent to scout, lure victims, or drain life. Now the Mirrorbound Vampire haunts estate mirrors and polished surfaces, drawing intruders into a deadly dance where every glance could be fatal—because the reflection can act without orders from its corporeal counterpart, hunting prey with a cold, merciless grace.

Generation Info

Original prompt:
"A vampire whose reflection attacks independently."

Created: Feb 2, 2026
Modified: May 30, 2026

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