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Ice Ambush Slime

Medium Ooze, Neutral Evil


Armor Class 12 (natural armor)

Hit Points 58 (9d8+18)

Speed 20 ft. climb 10 ft.

STR 14 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 3 (-4)
WIS 10 (+0)
CHA 3 (-4)

Saving Throws Con +4, Wis +2

Skills Perception +3

Damage Vulnerabilities fire

Damage Resistances cold

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 13

Languages โ€”

Challenge 3 (700 XP) Proficiency Bonus +2


Chilling Ambush. The Ice Ambush Slime favors ambushes in icy terrain. If it starts combat while surprised or hidden, it has advantage on its first attack roll. At the start of combat, the slime can briefly melt a 5-foot square of ice beneath a creature it can see within 10 feet, giving it advantage on the first attack against that creature.

Actions

Multiattack. The Ice Ambush Slime makes two Slam attacks.
Slam. Melee weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage, cold energy adds a chilling effect on hit 3 (1d6) cold damage. If the target is Medium or smaller, the chill seeps into them. On a failed DC 12 Constitution saving throw, the target's speed is reduced by 10 feet until the end of its next turn.
Freeze Burst (Recharge 5-6). The slime releases a burst of freezing mist in a 15โ€‘foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) cold damage on a failed save, or half as much on a successful one. A creature that fails the save is restrained by entangling ice for 1 round. The target can repeat the save at the end of each of its turns to end the effect.

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Lore & Description

Appearance

A creeping, translucent mass of pale blue ice and ooze coils along the ground. Its surface gleams like frost at sunrise, and it oozes with a patient, predatory grace. When it moves, it shifts unseen shadows and leaves a cold mist in its wake. The slime's core seems to pulse with a slow, patient hunger for warmth, which it lures toward with glints of light and a deceptive stillness.

Behavior & Origins

Ice Ambush Slimes haunt frozen corridors, glacier caves, and snowfields where travelers are most likely to be lulled into complacency. They prefer to strike from hiding, pressing a victim into a narrow crevasse or a frost-choked passage where their slime-body can constrict, crush, and drain warmth. Fire drives them back, but fire rarely eliminates them; they reform as the ice re-freezes. They are often found near eldersโ€™ camps or ruins imbued with long-forgotten, frost-etched runes that inadvertendly draw them to the surface.

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Ice Ambush Slime

Generation Info

Original prompt:
"Ice slime that ambushes"

Created: Feb 5, 2026
Modified: May 31, 2026

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