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Balor of Destruction

Huge Fiend (demon), Chaotic Evil


Armor Class 20 (natural armor)

Hit Points 350 (30d12+150)

Speed 50 ft. fly 80 ft.

STR 26 (+8)
DEX 18 (+4)
CON 21 (+5)
INT 15 (+2)
WIS 16 (+3)
CHA 20 (+5)

Saving Throws Str +14, Con +11, Cha +11

Skills Perception +9, Intimidation +12

Damage Vulnerabilities radiant

Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, psychic

Condition Immunities charmed, frightened, paralyzed, poisoned

Senses darkvision 120 ft., passive Perception 19

Languages Abyssal, Infernal, Common, telepathy 120 ft.

Challenge 20 (25,000 XP) Proficiency Bonus +6


Legendary Resistance (3/Day). If the Balor fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Balor has advantage on saving throws against spells and other magical effects.
Aura of Destruction. Creatures within 10 feet of the Balor take 10 (3d6) fire damage at the start of their turn.
Flame Immunity. The Balor is immune to fire damage and ignores fire terrain.

Actions

Multiattack. The Balor makes two Longsword attacks and one Fireball attack.
Longsword. Melee weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8+7) slashing damage. On a hit, the target must succeed on a DC 20 Dexterity saving throw or take an additional 10 (3d6) fire damage.
Fireball (Recharge 5-6). The Balor conjures a fireball in a 30-foot radius centered on itself. Each creature in that area must make a DC 20 Dexterity saving throw, taking 47 (10d8) fire damage on a failed save, or half as much on a successful one.
Lightning Strike (Recharge 6). The Balor summons a bolt of lightning in a 120 ft. line that is 5 ft. wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much on a successful one.

Legendary Actions

The Balor can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Balor regains spent legendary actions at the start of its turn.

Teleport. The Balor teleports up to 120 feet to an unoccupied space it can see.
Fiery Whip. The Balor makes a whip attack using its Flame Whip.
Destructive Gaze (Costs 2 Actions). The Balor targets one creature it can see within 60 feet. The target must succeed on a DC 20 Constitution saving throw or take 27 (6d8) necrotic damage and be blinded until the end of its next turn.

Lair

Regional Effects

The region containing the creature's lair is warped by its magic, creating the following effects:

  • The area within 1 mile of the Balor's lair is bathed in an eerie, flickering light that creates an unsettling atmosphere.
  • Creatures within 1 mile of the lair must succeed on a DC 18 Wisdom saving throw or become frightened of fire for 1 hour.
  • The ground scorches and smolders within 1 mile of the lair, creating difficult terrain.

If the Balor dies, these effects fade over the course of 1d10 days.

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Lore & Description

Appearance

A gigantic demon wreathed in flames, the Balor of Destruction exudes an aura of devastation. Its skin is a dark, charred red with glowing veins of molten fire that pulse with its anger. Massive, jagged wings span wide, allowing it to soar through the air with terrifying grace. Its blazing eyes seem to burn into the very soul of those who dare to meet its gaze.

Behavior & Origins

The Balor of Destruction is a harbinger of chaos and annihilation. They revel in destruction, turning the landscape to ash in their wake. Often summoned by powerful warlocks or dark rituals, they are known to be merciless and kill without hesitation. Their tendency to ignite entire battlefields makes them both feared and sought after by those who wish to unleash havoc upon the world.

Monster Image

Balor of Destruction

Generation Info

Original prompt:
"A massive balor demon of destruction"

Created: Jan 28, 2026
Modified: May 31, 2026

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