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Stone Giant Dreamwalker

Huge Giant, Neutral


Armor Class 17 (natural armor)

Hit Points 180 (20d12+40)

Speed 40 ft.

STR 24 (+7)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 16 (+3)
CHA 8 (-1)

Saving Throws Str +11, Wis +7

Skills Stealth +4, Perception +6

Damage Resistances bludgeoning; piercing; slashing

Senses darkvision 60 ft., passive Perception 16

Languages Giant

Challenge 10 (5,900 XP) Proficiency Bonus +4


Legendary Resistance (3/Day). If the Dreamwalker fails a saving throw, it can choose to succeed instead.
Dreamwalker. The Dreamwalker can enter the dreams of sleeping creatures within 1 mile and manipulate them, allowing it to induce sleep or nightmares.
Stone Camouflage. The Dreamwalker has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Innate Spellcasting. Stone Giant Dreamwalker's spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells:
1st level (4 slots): disguise self, silent image
2nd level (3 slots): mirror image, darkness
1/day each: dream, shadow of Moil
3/day each: sleep, phantasmal force
At will: dream, minor illusion
Cantrips (at will): message, druidcraft

Actions

Multiattack. The Dreamwalker makes two rock attacks.
Rock. Ranged weapon Attack: range 100/400 ft., one target. Hit: 28 (4d10+6) bludgeoning damage.
Fist. Melee weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 27 (3d12+8) bludgeoning damage.
Nightmare's Grasp. The Dreamwalker targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn, taking 27 (6d8) psychic damage on a failed save, or half as much on a successful one.

Legendary Actions

The Stone Giant Dreamwalker can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn.

Rock Attack. The Dreamwalker makes a rock attack.
Dream Influence. The Dreamwalker can attempt to induce a dream in a creature within 1 mile. The creature must succeed on a DC 16 Wisdom saving throw or suffer disadvantage on its next attack.
Awakening (Costs 2 Actions). The Dreamwalker forces a creature it is influencing with its Dreamwalker trait to wake up.

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Lore & Description

Appearance

The Stone Giant Dreamwalker is a towering figure made of weathered stone, with veins of shimmering crystal running through its body. Its eyes glow with a soft, ethereal light, hinting at its connection to the dream world. The ground trembles slightly with each of its steps, and its voice rumbles like thunder, echoing deep within the earth.

Behavior & Origins

Living in secluded mountain caves, the Stone Giant Dreamwalkers are guardians of dreams and nightmares. They possess the rare ability to navigate the realm of dreams, often influencing the thoughts and perception of those who sleep near their lairs. While they are typically neutral, their moods can shift, causing unexpected effects in the dreams of nearby creatures. Those who seek wisdom might find a Dreamwalker willing to share dreams of the lost past, while others might face the terror of their deepest fears.

Monster Image

Stone Giant Dreamwalker

Generation Info

Original prompt:
"A stone giant dreamwalker"

Created: Jan 28, 2026
Modified: May 31, 2026

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