Hill Giant Chief
Armor Class 16 (natural armor)
Hit Points 110 (13d10+39)
Speed 40 ft.
Saving Throws Str +9, Con +6
Skills Perception +4, Intimidation +6
Senses darkvision 60 ft., passive Perception 14
Languages Giant
Challenge 5 (1,800 XP) Proficiency Bonus +3
Actions
Legendary Actions
The giant chief can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The giant chief regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
The Hill Giant Chief towers over other giants, standing over 12 feet tall with a massive, barrel-like torso. He has a scruffy beard and is adorned with various trophies from his conquests, including animal bones and weapons. His skin is a rough brown, akin to the earth he commands, and eyes that glimmer with a fierce glint of ambition and violence.
Behavior & Origins
The Hill Giant Chief is a cunning leader among giant-kind, rallying lesser giants to form warbands for raiding and pillaging nearby settlements. His commanding presence instills a sense of loyalty among his followers, and his intimidating tactics are supplemented with clever uses of terrain during ambushes and sieges.