Vampire Lord
Armor Class 18 (natural armor)
Hit Points 172 (20d8+80)
Speed 30 ft. climb 30 ft.
Saving Throws Dex +10, Wis +7, Cha +10
Skills Arcana +8, Stealth +9, Persuasion +10
Damage Vulnerabilities radiant
Damage Resistances necrotic; psychic
Damage Immunities poison, bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common, Infernal, telepathy 60 ft.
Challenge 15 (13,000 XP) Proficiency Bonus +5
Actions
Reactions
Legendary Actions
The vampire lord can take 3 legendary actions, choosing from the options below, regaining spent legendary actions at the start of its turn.
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Lore & Description
Appearance
The vampire lord is a tall, pale figure with sharp fangs and piercing red eyes. Its dark, flowing cloak moves like shadows, intertwining with the night air. The lord's skin feels cold to the touch, and an aura of dread surrounds its presence.
Behavior & Origins
Once a nobleman in life, the vampire lord now rules the ancient castle, a sprawling estate filled with dark magic and undead minions. It seeks to expand its influence over the area, preying on the weak and using its charm to bend others to its will. The lord revels in the darkness, often hosting extravagant parties for unwitting victims.