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Mummy Pharaoh

Medium Undead, Lawful Evil


Armor Class 17 (natural armor)

Hit Points 97 (13d8+39)

Speed 30 ft.

STR 16 (+3)
DEX 10 (+0)
CON 16 (+3)
INT 12 (+1)
WIS 14 (+2)
CHA 18 (+4)

Saving Throws Con +6, Wis +5

Skills Deception +7, Perception +5

Damage Vulnerabilities radiant

Damage Resistances bludgeoning; piercing; slashing from nonmagical attacks

Damage Immunities poison, necrotic

Condition Immunities charmed, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 15

Languages Common, Ancient Egyptian

Challenge 7 (2,900 XP) Proficiency Bonus +3


Legendary Resistance (3/Day). If the Mummy Pharaoh fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Mummy Pharaoh has advantage on saving throws against spells and other magical effects.
Undead Fortitude. If damage reduces the Mummy Pharaoh to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant. On a success, the Mummy stays at 1 hit point.
Innate Spellcasting. Mummy Pharaoh's spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells:
1st level (4 slots): shield of faith, command
2nd level (3 slots): darkness, mirror image
1/day each: raise dead, blight
3/day each: finger of death, mislead
At will: detect magic, message
Cantrips (at will): chill touch, thaumaturgy

Actions

Multiattack. The Mummy Pharaoh makes two melee attacks.
Slam. Melee weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage. The Mummy Pharaoh slams its foe with a powerful strike, leaving a trail of ancient energy.
Dreadful Glare. The Mummy Pharaoh targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the Mummy Pharaoh's next turn.
Noxious Cloud (Recharge 5-6). The Mummy Pharaoh exhales a cloud of cursed dust in a 20-foot radius centered on itself. Each creature in that area must make a DC 15 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. The area heavily obscured until the end of the Mummy Pharaoh's next turn.

Legendary Actions

The Mummy Pharaoh can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Mummy regains spent legendary actions at the start of its turn.

Slam Attack. The Mummy Pharaoh makes a slam attack.
Dreadful Glare. The Mummy Pharaoh uses Dreadful Glare.
Regenerate (Costs 2 Actions). The Mummy Pharaoh regains 10 hit points.

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Lore & Description

Appearance

The Mummy Pharaoh is wrapped in bandages that shimmer with a faint golden light, their ancient face eternally scowling as if emanating the weight of millennia. Dark, empty eye sockets seem to pulse with malevolent energy, while hieroglyphs glow faintly along its bandages, hinting at long-lost powers.

Behavior & Origins

Once a mighty ruler of a forgotten kingdom, the Mummy Pharaoh was sealed away in a tomb laden with riches and protected by powerful magics. Resurfacing only to reclaim their dominion over the living and unearth lost secrets, the Mummy Pharaoh commands legions of undead to do their bidding. They are vengeful, charismatic, and will stop at nothing to achieve their dark ambitions.

Monster Image

Mummy Pharaoh

Generation Info

Original prompt:
"A mummy pharaoh from a forgotten tomb"

Created: Jan 28, 2026
Modified: May 29, 2026

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