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Stone Sentinel

Large Construct, Lawful Neutral


Armor Class 17 (natural armor)

Hit Points 136 (16d10+48)

Speed 30 ft.

STR 20 (+5)
DEX 10 (+0)
CON 16 (+3)
INT 1 (-5)
WIS 12 (+1)
CHA 1 (-5)

Saving Throws Con +6, Wis +4

Skills Perception +4

Damage Resistances piercing; slashing

Damage Immunities poison, psychic

Condition Immunities charmed, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages โ€”

Challenge 7 (2,900 XP) Proficiency Bonus +3


Immutable Form. The stone sentinel is immune to any spell or effect that would alter its form.
Magic Resistance. The stone sentinel has advantage on saving throws against spells and other magical effects.
Guardian of the Temple. The stone sentinel cannot leave a 60-foot radius around its designated temple.

Actions

Multiattack. The stone sentinel makes two slam attacks.
Slam. Melee weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10+5) bludgeoning damage.
Stone Shield (Recharge 5-6). The stone sentinel raises its arms to create a barrier of stone. Until the start of its next turn, it gains a +2 bonus to AC and any melee attacker that hits it takes 5 (1d10) bludgeoning damage.

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Lore & Description

Appearance

The stone sentinel stands at least 12 feet tall, crafted from rugged granite and adorned with intricate symbols that glow faintly in the dark. Its limbs are massive, each carved into the shape of ancient beasts, rooted firmly to the ground like the temple it protects.

Behavior & Origins

Constructed centuries ago as protectors of sacred sites, stone sentinels awaken when intruders approach their temples. They are unwavering in their duty, attacking any creature that violates their designated area. Although they are mindless in their actions, they possess a deep connection to the divine, making them formidable guardians.

Monster Image

Stone Sentinel

Generation Info

Original prompt:
"A stone sentinel that protects a temple"

Created: Jan 28, 2026
Modified: Apr 17, 2026

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