Wraith King
Armor Class 16 (natural armor)
Hit Points 105 (15d8+30)
Speed 30 ft. fly 60 ft.
Saving Throws Con +5, Wis +6, Cha +8
Skills Arcana +7, Intimidation +9
Damage Vulnerabilities radiant
Damage Resistances necrotic; bludgeoning; piercing; slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common, Infernal, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Actions
Legendary Actions
The Wraith King can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Wraith King regains spent legendary actions at the start of its turn.
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Lore & Description
Appearance
The Wraith King is a tall figure cloaked in tattered black rags that seem to flow like smoke. Its skeletal hands are adorned with rings of shimmering souls, and its glowing blue eyes pierce through the darkness with an eerie light. The air around it is charged with chilling energy, and whispered voices echo faintly in its presence.
Behavior & Origins
Once a mighty king betrayed by his subjects, the Wraith King now commands an army of lost souls, still seeking vengeance in undeath. It manipulates the energies of the dead, using their tormented spirits to fuel its power. Often found in forgotten ruins or haunted locations, the Wraith King seeks to reclaim its lost kingdom and punish those who dare disturb its restless slumber.