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Namebound Skull

Small Undead, Neutral Evil


Armor Class 15 (natural armor)

Hit Points 104 (16d8+32)

Speed fly 40 ft.

STR 6 (-2)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws Con +5, Wis +5

Skills Arcana +4, Perception +6

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 16

Languages Common, telepathy 60 ft.

Challenge 6 (2,300 XP) Proficiency Bonus +3


Namebound. The skull always knows the true name of any creature it can hear within 60 feet. It can reference those names in speech and in magical effects that require a creature's name.
Magic Resistance. The skull has advantage on saving throws against spells and other magical effects.
Chilling Aura. A pale emerald aura surrounds the skull. Creatures that start their turn within 5 feet take 1d4 fire damage. The aura also provides dim light in a 10-foot radius.
Innate Spellcasting. Namebound Skull's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, The skull is a natural spellcaster, using its green fire as a conduit for magic:
1st level (3 slots): magic missile, shield
2nd level (2 slots): mirror image, misty step
1/day each: dominate person
3/day each: hold person, misty step
At will: detect magic, mage hand
Cantrips (at will): fire bolt, minor illusion

Actions

Multiattack. The skull makes two attacks: Emerald Fire Ray and Gloom Bolt.
Emerald Fire Ray. Ranged spell Attack: +6 to hit, range 60 ft., one target. Hit: 12 (2d8+3) fire damage. A ray of emerald flame shoots from the skull's mouth, searing the target.
Gloom Bolt. Ranged spell Attack: +5 to hit, range 90 ft., one creature. Hit: 7 (2d6) necrotic damage. A crackling bolt of dark energy erupts from the skull, chilling the target's will.
Namebind. The skull whispers the true name of a creature it can hear within 60 feet. That creature must succeed on a DC 13 Wisdom saving throw or be paralyzed for 1 round.

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Lore & Description

Appearance

A floating skull wreathed in emerald-green fire hovers where the air seems to hum with whispered names. The eye sockets glow with a lime light, and green flames curl along the cheekbones like living serpents. The skull tilts toward you as if listening to names you haven't spoken aloud, and the warmth of its fire carries the scent of ozone and pine. When it speaks, it does so with unnerving clarity, calling each listener by name as if it has known them forever.

Behavior & Origins

Born from a necromancer's failed attempt to bind memory to flame, this skull survived the ritual only to become a sentinel of voices long past. It collects namesโ€”the names of those it has seen or heardโ€”and uses that knowledge to terrify, charm, or manipulate. Its emerald fire is not just a weapon; it is a conduit through which it reads memories and whispers the truth, whether you want to hear it or not.

Generation Info

Original prompt:
"A floating skull wreathed in green fire that knows everyoneโ€™s name."

Created: Feb 2, 2026
Modified: May 31, 2026

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